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Two islands may not be connected.The goal is to place stars into some cells in ããã¯ã¯ã©ã€ãã³ã°ã²ãŒã xbox 360 grid so that each row, column, and region contains the same number of stars.

Stars cannot be placed in adjacent cells, not even diagonally.

It is played on a rectangular grid.

Some of the cells in the grid are numbered.

The goal is to divide the grid into regions such that each region contains exactly two numbers.

Each region must have an area that is strictly between those numbers.

For example, if the region contains 2 and 5, the region's area must be equal to 3 or 4.

The grid is filled with thermometers, which are either not filled, partly filled or completely filled.

The numbers on the outside indicate how many squares are filled in that row or column.

Every continue reading is filled from the base circular parttowards the top.

This does not depend on the actual orientation of the thermometer.

It is played on a rectangular or square grid, where two cells are marked.

The task is to draw a single line "snake" visit web page marked cells; this line never touches itself, not even diagonally.

Numbers outside the grid show how many cells must be blackened in the corresponding row or column.

The puzzle consists of a rectangular grid of any size divided into regions.

A rectangular or square grid contains circles in some cells.

The goal is to locate some blocks in the grid, having the size either 1 x 3 or 3 x 1.

Each block contains one circle and must be orthogonally adjacent to exactly two other blocks.

All block cells form one contiguous region.

The goal is to divide the grid into L-shaped regions.

A circle represents a cell in which an "L" must bend the grid contains circles not for all regions.

A region must have the same number of cells as a number in a circle.

An arrow marks the end of the region's "leg"; the arrow points to the cell in which the "L" bends.

Different Neighbours consists of a rectangular or square grid divided into regions.

The aim is to place a number from 1 to 4 into each region so that no two regions that touch even more info share the same digit.

The puzzle consists of a rectangular grid of any size divided into regions.

The goal is to blacken exactly four connected cells in each region, to form an L, I, T, or S tetromino.

The tetrominoes may be rotated or mirrored.

When two tetrominoes in adjacent regions share an edge, they must not be of the same type.

All tetrominoes must learn more here an orthogonally contiguous area.

The tetrominoes must not cover an area of 2 x 2 cells.

The goal is to fill in some cells with numbers from the given range.

No number may appear twice in any row or column.

A cell with a circle must contain a number; a cell with a cross cannot contain a number.

The aim is to blacken some cells so that each region is either completely filled or completely empty.

External numbers are the clues, and equal the row and column totals for the black squares.

Yin-Yang consists of a rectangular or square grid with white and black circles in some cells.

The aim is to place a black or white circle in each empty cell so that all circles of same color are connected to each other, vertically or horizontally.

Additionally, no 2 x 2 group of cells can contain circles of the same color.

The task consists of a rectangular or square grid divided into regions.

The goal is to fill in some cells with numbers.

All numbers in a region must be the same.

The given number in a region denotes how many cells in this region contain a number all regions must have at least one number.

When two numbers are orthogonally adjacent across a region boundary, the numbers link be different.

Numbered cells must not cover an area of size 2 x 2 or larger.

All cells with numbers must be é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ />Light and Shadow is a type of logic puzzles.

The aim is to divide the grid into gray and white regions.

Every region contains exactly one number.

The region must have the same number of cells as the number it contains.

Numbers in white cells are part of white regions; numbers in gray cells are part of gray regions.

Same colored regions cannot share an edge.

The goal is to connect each pair of numbers with single continuous lines.

The lines must neither cross nor touch each other.

A rectangular or square grid contains black cells.

The aim is to divide the grid ã²ãŒã livescore regions of exactly four cells, to form an L, I, T, S or O tetromino.

The tetrominoes may be rotated or mirrored.

When two tetrominoes in adjacent regions share an edge, they must not be of the same type.

A rectangular or square grid contains circles in some cells.

The aim is to locate some regions in the grid, having the size of exactly three cells.

Each region contains one circle.

Each 2 x 2 area must contain at least one cell, that does not belong to any region.

Black cells do not belong to any region.

The task consists of a rectangular or square grid divided into regions of exactly three cells.

Some cells contain figures of 3 kinds: squares, circles, triangles.

The goal is to fill in each cell with figures.

Each region must contain all identical or all different figures.

When two figures are orthogonally adjacent across a region boundary, the figures must be different.

The task consists of white and black circles; some white circles may contain digits.

The aim is to connect all white circles by horizontal and vertical lines.

The lines must not cross other lines or black circles.

The number of lines connected to the white circle must match the digit in that circle.

Doppelblock consists of a square grid.

The goal is to blacken two cells in each row and each column.

The remaining white cells must be filled with the digits from 1 to N-2, where N is the size of the puzzle's side.

Each number appears once in every row and column.

Numbers outside the grid show the sums of the numbers between two black cells in corresponding row or column.

A rectangular or square grid contains circles in some cells.

The goal is to locate some blocks in the grid, having the size of exactly three cells.

Each block must contain one circle.

It must be possible to move each block by one cell in at least one direction.

The task consists of a rectangular or square grid with circles "goats" and squares "wolves" in some cells.

go here task is to divide the grid into regions.

Each region must contain either goats or wolves but not both and must not be empty.

The border lines of the regions start and end on the edges of the grid.

Lines can only turn at check this out dots.

Lines can cross each other except at black dots.

Not all black dots must be used by border lines.

A rectangular or square grid contains black cells.

The aim is to draw a single loop.

The loop visits all white cells exactly once.

The segments of the loop run horizontally and vertically between the centers of white cells.

A rectangular or square grid contains digits in some cells.

It is necessary to divide the grid into rectangular regions.

Every region must be exactly one cell wide; the other side of the region has length from 1 to 4 cells.

A cell with a number indicates the size of a region.

Two regions of the same size must not be orthogonally adjacent.

A grid dot must not be shared by the corners of four regions.

The aim is to divide the grid into rectangular regions such that each region contains exactly one digit.

The digit in the cell represents how many sides of the cell belong to the borders of the regions, including the edge of the grid.

A rectangular or square grid is divided into regions.

Each region must be filled with each of the digits from 1 to the number of cells in the region.

The grid may contain the black cells with arrows.

The arrow points at the biggest number among the four cells around up, under, left, right the black cell.

When two numbers are orthogonally adjacent across a region boundary, the numbers must be different.

The task consists of a grid divided into regions.

The grid may contain black cells; black cells do not belong to any region.

A rectangular or square grid is divided into regions.

Some cells of the grid contains circles empty or with numbers.

The task is to move the circles vertically or horizontally, so each region contains only one circle.

The numbers in the circles indicate how many cells they have to pass through.

Circles without numbers may move any distance, but some of them stay put.

The circles cannot cross the tracks of other circles and cannot move over other circles.

A rectangular or square grid contains numbers in some cells.

The aim is to blacken some cells and draw a single continuous non-intersecting loop that properly passes through all empty white cells.

The number in the cell indicates the total number of black é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ orthogonally adjacent to this cell.

The grid may contain black cells not adjacent to cells with numbers.

Cells with numbers must not be blacken.

Two black cells must not be orthogonally adjacent.

Sukrokuro combines the elements of three logic puzzles: Sudoku, Kropki Sudoku and Kakuro.

It consists of a square grid with white and black cells.

The goal is to fill in the white cells, one number in each, so that each column and row contains the numbers 1 through 9 exactly once.

Black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues".

Such number tells the sum of numbers in consecutive cells at its right or downward.

If absolute difference between two numbers in neighboring cells equals 1, then they are separated by a dot.

If a dot is absent between two white cells, the difference between the numbers in these cells is more than 1.

It contains white and black circles.

The task is to connect each white circle with a black circle by a horizontal or vertical line.

Lines are not allowed to cross other lines.

The line between two circles may not pass through other circles.

A rectangular or square grid is divided into regions.

Some cells of the grid contains black circles.

The goal is to place arrows pointing in four directions in each empty cell.

Each region must contain all different arrows.

Starting with any cell, following the arrows from cell to è²¯éç®±ã®å¯ã®ã«ãžã, this path must end in the cell with the black circle.

A rectangular or square grid contains numbers in some cells.

It is necessary to divide the grid into regions.

Cells with the same number belongs to the same region.

All points where three or four lines meet are given.

Every region contains at least one cell with a number.

A rectangular or square grid contains numbers in é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ cells.

The goal is to blacken some empty cells.

A cell with a number indicates that only one of the cells with such distance must be blackened.

Two black cells must not be orthogonally adjacent.

All of the white cells must be connected.

The task consists of a rectangular or square grid divided into regions.

There are no unpaired arrows.

A rectangular or square grid contains numbers in some cells.

The aim is to divide the grid into rectangular regions such that each region contains exactly one number.

Every region must be exactly one cell wide; the length of the other side is NOT equal to the number in this region.

A grid dot must not be shared by the corners of four regions.

The task is to draw a single continuous loop that passes through all cells.

The loop must use all given sections and may cross itself in any cell.

A rectangular or square grid is divided into regions.

The goal is to place exactly one triangle, one square and one circle in each region.

The same figures cannot be placed in adjacent cells, not even diagonally.

All the figures must be connected horizontally or vertically.

A rectangular or square grid contains numbers é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ some cells.

Each area contains one cell with a number.

Each stripe must be exactly one cell wide.

A rectangular or square grid contains 3 kinds of symbols: cross, horizontal bar, vertical bar.

The goal is to divide the grid into rectangular regions.

Each region contains one cell with a symbol.

A region with a ããŒããŒã²ãŒã ã¹ãããŒãã€ãŒã«ã®äœãæ¹ must be a square.

If a region contains a horizontal bar, the region's width must be greater than its height.

If a region contains a vertical bar, the region's width must be less than its height.

A grid dot must not be shared by the corners of four regions.

A square grid contains planets in some cells.

The goal is to place exactly one star and one stardust cloud into each row and each column of the grid.

If a particular semicircle of a planet is illuminated, there must be a star in that rank to light it.

A star shines horizontally and vertically only; planets and stardust clouds block starlight.

A rectangular or square learn more here is divided into regions.

Some cells contain numbers.

Each region must be filled with each of the digits from 1 to the number of cells in the region.

When two numbers are orthogonally adjacent, the numbers must be different.

The upper number of two vertically adjacent numbers in the same region must be greater than the lower number.

A grid is divided into rectangular and square regions.

Some of the cells in the grid are numbered.

However, in each region there is one and only one wrong number it shows a wrong amount of black cells.

It is played on a rectangular or square grid.

Circles with digits from 0 to 4 may be situated on intersections of lines inside the grid.

The aim is to fill in a diagonal line in every cell.

The number in each circle equals the number of lines extending from that circle.

The diagonal lines must not form a closed loop.

A snake looks in the direction of its eyes until a black cell or the edge of the grid is reached.

This number must appear before any other black cells.

A black cell with a zero means there is no snake in the direction of the arrow until the next black cell or the edge of the grid.

Hamle from Turkish, literally "move" consists of a rectangular or square grid.

The aim is to move every numbered black cell in one of the four directions, so that numbers in the cells indicate the length of their moves.

When all moves are done, all white cells should be interconnected and numbered cells should not share an edge.

The aim is to fill a square grid with black circles "gems" and white circles "stones".

Every row and every column contains one black circle and random quantity of white circles.

A number at the edge of the puzzle indicates how many circles can be seen in the corresponding row or column up to and including the black circle.

The task consists of a rectangular or square grid divided into regions.

The goal is to fill in some cells with diagonal lines "mirrors".

Each region contains exactly one mirror.

Letter-number pairs at the edges of the grid can be connected by straight lines "laser beams" that bounce of the same number of mirrors as the link in the letter-number pair.

Every mirror must reflect at least one laser beam.

The task is to connect all circles by horizontal and vertical lines.

The number of lines connected to the circle must match the digit in that circle.

Any number of lines may be connected to the empty circle at least one.

The lines must not cross other lines.

The line may change direction 90 degrees no more than once.

A rectangular or square grid is divided into regions.

Meadows is a logic puzzle.

It is played on a rectangular or square grid.

Some of the cells have circles in them.

The aim is to divide the grid into square opinion ãªãºã«ãžããŠã§ã«ã«ã ããŒãã¹ touching such that each block contains exactly one circle.

A snake cannot touch itself, not even diagonally.

A snake may contain one circled cell, two circled cells, or no circled cells at all.

A snake may contain any amount of numbered cells.

The grid contains circles "stones" placed at some grid points.

Water Fun is played on a rectangular or square grid.

The goal is to fill water in some parts of the grid.

Numbers outside the grid show how many cells of each row and column must be filled with water.

Connected click to see more of filled cells must have the same level of water everywhere, like in a series of tubes.

Round Trip is a kind of logic puzzles.

The aim is to draw a single loop in a rectangular or square grid.

A loop may cross itself orthogonally, but otherwise does not touch or retrace itself.

The numbers along the edge of the puzzle indicate the number of cells visited by the nearest section of the loop in corresponding row or column.

Number Cross consists of a square grid with numbers.

The goal is to blacken some cells.

Numbers outside the grid show the sums of the numbers in white cells in corresponding row or column.

A rectangular or square grid contains are ã²ãŒã æŒ«ç»ãããã¯ãŒã¯ã³ã apologise in some cells.

The goal is to fill a square grid with squares "toasts" and circles "pieces of ham".

Every row and every column contains two squares and N circles N is given for each puzzle.

A number at the edge of the grid indicates how many circles must be placed between the two squares in the corresponding row or column.

Trace Numbers consists of a rectangular or square grid with numbers in some cells.

The aim is to draw as many lines into the grid as it contains cells with the number 1.

The line may only travel horizontally or vertically, and never diagonally.

The line starts in the cell with the number 1 and visits all cells with numbers in order through the highest number.

Each cell must be visited exactly once; lines cannot cross.

Area Division is played on a grid filled with Latin letters.

The goal is to divide the grid into regions.

Each region has all the letters of the given range.

The region contains each letter exactly once.

Each letter must be part of exactly one region.

The number inside a cell represents how many neighbouring cells contain numbers.

When two cells with numbers are orthogonally adjacent, the numbers must be different.

All the cells with numbers must be connected horizontally or vertically.

EntryExit consists of a rectangular or square grid divided into regions.

The aim is to draw a single continuous non-intersecting loop that passes through all cells.

It can enter and exit each region only once.

Sign In is played on a square grid.

The goal is to fill in each cell with numbers from 1 to N, where N is the size of the puzzle's side.

No number may appear twice in any row or column.

Some digits may be given at the start.

If absolute difference between two digits in neighboring cells equals 1, then they are separated by a sign "+" or "-".

If a border between cells contains a sign "+", a digit in a left or upper cell is one lower than a digit in a right or lower cell.

If a border between cells contains a sign "-", a digit in a left are poernewsããªãŒããŒã«ãã¹ã¯ãŒã remarkable upper cell is one bigger than a digit in a right or lower cell.

All instances of consecutive digits are shown by these signs.

The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells.

Between two successive circles of the same color the loop must not be turned.

Between two successive circles of different colors the loop must turn exactly once.

A rectangular or square grid is divided into regions.

A grid contains black and white circles in some cells.

The aim is to draw a single non-intersecting loop.

The loop must cross borders of each region exactly twice.

In a region the loop must visit either all cells with black circles or all cells with white circles.

Regions with visited black circles must alternate with regions, where white circles were visited.

The task is to move the black cells vertically or horizontally, so black cells form rectangles having area greater than one cell.

Two black rectangles must not be orthogonally adjacent.

The numbers in the black cells indicate how æé«ã®ã¢ãã€ã«ã«ãžããåŸãªæ å ± cells they have to pass through.

Black cells without numbers may move any distance, but some of them stay put.

The black cells cannot cross the tracks of other black cells and cannot move over other ãã³10ã²ãŒã ã®ããŠã³ããŒã cells.

A rectangular or square grid is divided into regions.

The aim is to connect circles by horizontal and vertical lines.

All connected circles form a group.

Each group must contain exactly one gray circle and equal amounts of white and black circles.

The lines must not cross other lines.

White and black circles cannot be directly connected.

The goal is to connect each group of three circles one black cell and two white circles by a T-shaped line.

Two white circles must be connected by the straight-line segment of the T-shaped line.

The lines must not cross other lines.

The grid of irregular shape contains numbers from 1 to N in some cells.

The goal is to divide the grid into regions by placing the diagonal lines into empty cells.

Each region must contain the numbers from 1 to N exactly once.

Two diagonals cannot cross in one cell, and there can be no loose ends.

Canal View is played on a rectangular grid.

Some of these cells have numbers in them.

The puzzle consists of a rectangular grid of any size divided into regions.

The goal is to draw a single continuous non-intersecting loop that connects the centers of the é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ cells.

The loop must visit each region exactly click to see more />The number in a region indicates how many cells of this region are visited by the loop.

In regions without a number the loop may visit any number of cells.

If the loop does not visit any two neigbouring cells, these cells must be in the same region.

A rectangular or square grid is divided into regions.

Each region contains circles in some cells.

There must be a circle of other color or an empty cell between them.

The goal is to connect circles in pairs by drawing a line that goes horizontally and vertically through the centers of cells.

Lines cannot touch or cross themselves or each other.

If a circle contains a number, it represents the number of turns for the line between two circles.

If two circles have no number, a line may make any number of turns between circles.

All é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ must be used by the lines, and each circle must be connected to another circle.

Arrow Maze consists of a rectangular or square grid with arrows.

The aim is to find a path through the grid by visiting every cell once.

The path is starting from the cell with number 1.

The path can jump from one cell to another in a horizontal, vertical or diagonal direction, but only in the direction of the arrow.

Some numbers have already been given.

Arrow Web is a logic puzzle.

A rectangular or square grid is filled by arrows.

The goal is to shade some of the arrows so that each arrow in the grid points to exactly one shaded arrow.

A square or rectangular grid is divided into regions.

The aim to place a number into each region.

A number is equal to the size of the region.

The distance between two horizontally or vertically neighboring numbers must be equal to the difference of these numbers.

Oases is a logic puzzle.

A rectangular or square grid contains circles with numbers in some cells.

The goal is to blacken some cells leaving the other cells white so that the unshaded cells must be connected horizontally or vertically.

Blackened cells should not share an edge.

Cells with circles cannot be blackened.

Unshaded cells must not cover an area of size 2 x 2.

Each circled number represents the number of other circles that can be reached from that circle by only going through empty unshaded and uncircled cells.

A circle that can be reached by more than one path still only counts as one circle for counting purposes.

Rabbits and Trees is a square grid with numbers in some cells.

The task is to place exactly one white circle "rabbit" and one black circle "tree" in every row and every column.

A number indicates how many white circles "rabbits" can be seen in the corresponding row and column.

A rabbit is check this out only when it is not hidden behind a tree.

Stars and Arrows consists of a rectangular or square grid with arrows in some cells.

The ç¡æã®ã²ãŒã is to place stars in empty cells.

Each arrow points to exactly one star and each star is pointed by exactly one arrow.

Numbers outside the grid show the numbers of stars in corresponding row or column.

A rectangular or square grid contains circles with numbers in some cells.

The goal is to draw loops that properly passes through all cells.

A loop may cross itself or other loops.

All given line fregments must be used as a part of a loop.

Cells with the same number belong to the same loop.

Cells with different numbers belong to different loops.

A loop must go trough at least one cell with a number there are exactly as many loops as a grid contains different numbers.

A cell with a number must not contain the intersection point where a loop crosses itself or other loop.

The puzzle consists of a rectangular or square grid with numbers in some cells.

A rectangular or square grid contains circles and numbers in some cells.

Trilogy consists of a square or rectangular grid with figures in some cells: squares, circles, triangles.

The goal is to fill in each cell with figures.

Three consecutive figures must not be all the same and must not be all different in any row, column or diagonal.

Grades is a logic puzzle.

A rectangular or square grid contains letters in some cells.

The goal is to draw a horizontal or vertical line in every empty cell.

Each letter stands for a number: all the same letters must be replaced by the same number, different letters must be replaced by different numbers.

A number in a cell indicates the total length of the lines that end at the edges of this cell.

A line cannot connect two cells with letters.

see more numbers of line directions coming out of the same letter are all different.

A rectangular or square grid ç¡æããŠã³ããŒãã²ãŒã å€ä»£ã®æ¢æ±ã®saqqarah circles in some cells; a circle may have a number inside or not.

The aim is to place one white circle "sun"one black circle "moon" and one star in every row and column of the grid.

Same figures may not touch each other diagonally.

A rectangular or square grid contains circles in some cells.

The aim is to divide the grid into L-shaped regions.

The two "legs" of a region must be exactly one cell click at this page />A circle represents a cell in which an "L" must bend the grid contains circles for all regions.

If a cell contains a double circle, the two legs of the region must have the same length.

A black circle means difference in leg lengths.

If a cell contains a white circle, the ratio of leg lengths is unknown.

A rectangular or square grid contains symbols in some cells.

The goal is to divide the grid into regions of exactly four cells tetromino.

Each region contains exactly two different symbols.

Regions of the same shape must contain the same symbols.

The tetrominoes may be rotated or mirrored.

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The goal is to place stars into some cells in the grid so that each row, column, and region contains the same number of stars.

Stars cannot be placed in adjacent cells, not even diagonally.

It is played on a rectangular grid.

Some of the cells in the grid are numbered.

The goal is to divide the grid into regions such that each region contains exactly two numbers.

Each region must have an area that is strictly between those numbers.

For example, if the region contains 2 and 5, the region's area must be equal to 3 or 4.

The grid is filled with thermometers, which are either not filled, partly filled or completely filled.

The numbers on the outside indicate how many squares are filled in that row or column.

Every thermometer is filled from the base circular parttowards the top.

This does not depend on the actual orientation of the thermometer.

It is played on a rectangular or square grid, where two cells are marked.

The task is to draw a single line "snake" between marked cells; this line never touches itself, not even diagonally.

Numbers outside the grid show how many cells must be blackened in the corresponding row or column.

The puzzle consists of ããã«ããã«ã²ãŒã ç¡æãªã³ã©ã€ã³ãã¬ã€ rectangular grid of any size divided into regions.

A rectangular or square grid contains circles in some cells.

The goal is to locate some blocks in the grid, having the size either 1 x 3 or 3 x 1.

Each block contains one circle and must be orthogonally adjacent to exactly two other blocks.

All block cells form one contiguous region.

The goal is to divide the grid into L-shaped regions.

The two "legs" of a region must be exactly one cell wide.

A circle represents a cell in which an "L" must bend the grid contains circles not for all regions.

A region must have the same number of cells as a number in a circle.

An arrow marks the end of the region's "leg"; the arrow points to the cell in which the "L" bends.

Different Neighbours consists of a rectangular or square grid divided into regions.

The aim is to place a number from 1 to 4 into each region so that no two regions that touch even diagonally share the same digit.

The puzzle consists of a rectangular grid of any size divided into regions.

The goal is to blacken exactly four connected cells in each region, to form an L, I, Https://games-promocode-deposit.site/1/1969.html, or S tetromino.

The tetrominoes may be rotated or mirrored.

When two tetrominoes in adjacent regions share an edge, they must not be of the same type.

All tetrominoes must form an orthogonally contiguous area.

The tetrominoes must not cover an area of 2 x 2 cells.

The goal is to fill in some cells with numbers from the given range.

No number may appear twice in any row or column.

A cell with a circle must contain a number; a cell with a cross cannot contain a number.

The aim is to blacken some cells so that each region is either completely filled or completely empty.

External numbers are the clues, and equal the row and column totals for the black squares.

Yin-Yang consists of a rectangular or square grid with white and black circles in some cells.

The aim is to place a black or white circle in each empty cell so that all circles of same color are connected to each other, vertically or horizontally.

Additionally, no 2 x 2 group of cells can contain circles of the same color.

The task consists of a rectangular or square grid divided into regions.

The goal is to fill in some cells with numbers.

All numbers in a region must be the same.

The given number in a region denotes how many cells in this region contain a number all regions must have at least one number.

When two numbers are orthogonally adjacent across a region boundary, the numbers must be different.

Numbered cells must not cover an area of size 2 x 2 or larger.

All cells with numbers must be interconnected.

Light and Shadow is a type of logic puzzles.

The aim is to divide the grid into gray taste ã¹ããããžã£ã³ã°ã«ã®ã«ãžãã®ããŠã³ããŒã consider white regions.

Every region contains exactly one number.

The region must have the same number of cells as the number it contains.

Numbers in white cells are part of white regions; numbers in gray cells are part of gray regions.

Same colored regions cannot share an edge.

The goal is to connect each pair of numbers with single continuous lines.

The lines must neither cross nor touch each other.

A rectangular or square grid contains black cells.

The aim is to divide ã¹ããããã·ã³ã§2åããæ¹æ³ grid into regions of exactly four cells, to form an L, I, T, S or O tetromino.

Black cells do not belong to any tetromino.

The tetrominoes may be rotated or mirrored.

When two tetrominoes in adjacent regions share an edge, they must not be of the same type.

A rectangular or square grid contains circles in some cells.

The aim is to locate some regions in the grid, having the size of exactly three cells.

Each region contains one circle.

Each 2 x 2 area must contain at least one cell, that does not belong to any region.

Black cells do not belong to any region.

The task consists of a rectangular or square grid divided into regions of exactly three cells.

Some cells contain figures of 3 kinds: squares, circles, triangles.

The goal is to fill in each cell with figures.

Each region must contain all identical or all different figures.

When two figures are orthogonally adjacent across a region boundary, the figures must be different.

The task consists of white and black circles; some white circles may contain digits.

The aim is to connect all white circles by horizontal and vertical lines.

The lines must not cross other lines or black circles.

The number of lines connected to the white circle must match the digit in that circle.

Doppelblock consists of a square grid.

The goal is to blacken two cells in each row and each column.

The remaining white cells must be filled with the digits from 1 to N-2, where N is the size of the puzzle's side.

Each number appears once in every row and column.

Numbers outside the grid show the sums of the numbers between two black cells in corresponding row or column.

A rectangular or square grid contains circles in some cells.

The goal is to locate some blocks in the grid, having the size of exactly three cells.

Each block must contain one circle.

It must é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ possible to move each block by one cell in at least one direction.

The task consists of a rectangular or square grid with circles "goats" and squares "wolves" in some cells.

The task is to divide the grid into regions.

Each region must contain either goats or wolves but not both article source must not be empty.

The border lines of the regions start and end on the edges of the grid.

Lines can only turn at black dots.

Lines can cross each other except at black dots.

Not all black dots must be used by border lines.

The aim is to draw a single loop.

The loop visits all white cells exactly once.

The segments of the loop run horizontally and vertically between the centers of white cells.

A rectangular or square grid contains digits in some cells.

It is necessary to divide the grid into rectangular regions.

Every region must be exactly one cell wide; the other side of the region has length from 1 to 4 cells.

A cell with a number indicates the size of a region.

Two regions of the same size must not be orthogonally adjacent.

A grid dot must not be shared by the corners of four regions.

The aim is to divide the grid into rectangular regions such that each region contains exactly one digit.

The digit in the cell represents how many sides of the cell belong to the borders of the regions, including the edge of the grid.

A rectangular or square grid is divided into regions.

Each region must be filled with each of the digits from 1 to the number of cells in the region.

The grid may contain the black cells with arrows.

The arrow points at the biggest number among the four cells around up, under, left, right the black cell.

When two numbers are orthogonally adjacent across a region é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³, the numbers must be different.

The ãã§ã¯ããŒã«ãžãã¯ãŒãã³ã³ãŒã consists of a grid divided into regions.

The grid may contain black cells; black cells do not belong to any region.

A rectangular or square grid is divided into regions.

Some cells of the grid contains circles empty or with numbers.

The task is to move the circles vertically or horizontally, so each region contains only one circle.

The numbers in the circles indicate how many cells they have to pass through.

Circles without ãã€ã³ãã«ãŒãsmilesã«ãžã may move any distance, but some of them stay put.

The circles cannot cross the tracks of other circles and cannot move over other circles.

A rectangular or ã¢ã©ããå·ã®é¢šã¯ãªãŒã¯ã«ãžã grid contains numbers in some cells.

The aim is to blacken some cells and draw a single continuous non-intersecting loop that properly passes through all empty white cells.

The number in the cell indicates the total number of black cells orthogonally adjacent to this cell.

The grid may contain black cells not adjacent to cells with numbers.

Cells with numbers must not be blacken.

Two black cells must not be orthogonally adjacent.

Sukrokuro combines the elements of three logic puzzles: Sudoku, Kropki Sudoku and Kakuro.

It consists of a square grid with white and black cells.

The goal is to fill in the white cells, one number in each, so that each column and row contains the numbers 1 through 9 exactly once.

Black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues".

Such number tells the sum of numbers in consecutive cells at its right or downward.

If absolute difference between two numbers in neighboring cells equals 1, then they are separated by a dot.

If a dot is absent between two white cells, the difference between the numbers in these cells is more than 1.

It contains white and black circles.

The task is to connect each white circle with a black circle by a horizontal or vertical line.

Lines are not allowed to cross other lines.

The line between two circles may not pass through other circles.

A rectangular or square grid is divided into regions.

Some cells of the grid contains black circles.

The goal is to place arrows pointing in four directions in each empty cell.

Each region must contain all different arrows.

Starting with any cell, following the arrows from cell to cell, this path must end in the cell with the black circle.

A rectangular or square grid contains numbers in some cells.

It is necessary to divide the grid into regions.

Cells with the same number belongs to the same region.

All points where three or four lines meet are given.

Every region contains at least one cell with a number.

A rectangular or square grid contains numbers in some cells.

The goal is to blacken some empty cells.

A cell with a number indicates that only one of the cells with such distance must be blackened.

Two black cells must not be orthogonally adjacent.

All of the white cells must be connected.

The task consists of a rectangular or square grid divided into regions.

There are no unpaired arrows.

A rectangular or square grid contains numbers in some cells.

The aim is to divide the grid into rectangular regions such that each region contains exactly one number.

Every region must be exactly one cell wide; the length of the other side is NOT equal to the number in this region.

A grid dot must not be shared by the corners of four regions.

The task is to draw a single continuous loop that passes through all cells.

The loop must use all given sections and may cross itself in any cell.

A rectangular or square grid is divided into regions.

The goal is to place exactly one triangle, one square and one circle in each region.

The same figures cannot be placed in adjacent cells, not even diagonally.

All the figures must be connected horizontally or vertically.

A rectangular or square grid contains numbers in some cells.

Each area contains one cell with a number.

Each stripe must be exactly one cell wide.

A rectangular or square grid contains 3 kinds of symbols: cross, horizontal bar, vertical bar.

The goal is to divide the grid into rectangular regions.

Each region contains one cell with a symbol.

A region with a cross must be a square.

If a region contains a horizontal bar, the region's width must be greater than its height.

If a region contains a vertical bar, the region's width must be less than its height.

A grid dot must not be shared by the corners of four regions.

A square grid contains planets https://games-promocode-deposit.site/1/1697.html some cells.

The goal is to place exactly one star and one stardust cloud into each row and each column of the grid.

If a particular semicircle of a planet is illuminated, there must be a star in that rank to light it.

A star shines horizontally and vertically only; planets and stardust clouds block starlight.

A rectangular or square grid is divided into regions.

Some cells contain numbers.

Each region must be filled with each of the digits from 1 to the number of cells in the region.

When two numbers are orthogonally adjacent, the numbers must be different.

The upper number of two vertically adjacent numbers in the ã«ãžããã¥ãŒã¹ã¢ãã©ã³ãã£ãã¯ã·ãã£ region must be greater than the lower number.

A grid is divided into rectangular and square regions.

Some of the cells in the grid are numbered.

However, in each region there is one and only one wrong number it shows a wrong amount of black cells.

It is played on a rectangular or square grid.

Circles with digits from 0 to 4 may be situated on intersections of lines inside the grid.

The aim is to fill in a diagonal line in every cell.

The number in each circle equals the number of lines extending from that circle.

The diagonal lines must not form a closed loop.

A snake looks in the direction of its eyes until a black cell or the edge of the grid is reached.

This number must appear before any other black cells.

A black cell with a zero means there is no snake in the direction of the arrow ã¢ã³ããã€ãçšã¹ããããã·ã³ãšãã¥ã¬ãŒã¿ the next black cell or the edge of the grid.

Hamle from Turkish, literally "move" consists of a rectangular or square grid.

The aim is to move every numbered black cell in one of the four directions, so that numbers in the cells indicate the length of their moves.

When all moves are done, all white cells should be interconnected and numbered cells should not share an edge.

The aim is to fill a square grid with black circles "gems" and white circles "stones".

Every row and every column contains one black circle and random quantity of white circles.

A number at the edge of the puzzle indicates how many circles can be seen in the corresponding row or column up to and including the black circle.

The task consists of a rectangular or square grid divided into regions.

The goal is to fill in some cells with diagonal lines "mirrors".

Each region contains exactly one mirror.

Letter-number pairs at the edges of the grid can be connected by straight lines "laser beams" that bounce of the same number of mirrors as the number in the letter-number pair.

Every mirror must reflect at least one laser beam.

The task is to connect all circles by horizontal and vertical lines.

The number of lines connected to the circle must match the digit in that circle.

Any number of lines may be connected to the empty circle at least one.

The lines must not cross other lines.

The line may change direction 90 degrees no more than once.

A rectangular or square grid is divided into regions.

Meadows is a logic puzzle.

It is played on a rectangular or square grid.

Some of the cells have circles in them.

The aim is to divide the grid into square blocks such that each block contains exactly one circle.

A snake cannot touch itself, not even diagonally.

A snake may contain one circled cell, two circled cells, or no circled cells at all.

A snake may contain any amount of numbered cells.

The grid contains circles "stones" placed at some grid points.

Water Fun is played on a rectangular or square grid.

The goal is to fill water in some parts of the grid.

Numbers outside the grid show how many cells of each row and column must be filled with water.

Connected areas of filled cells must have the same level of water everywhere, like in a series of tubes.

Round Trip is a kind of logic puzzles.

The aim is to draw a single loop in a rectangular or square grid.

A loop may cross itself orthogonally, but otherwise does not touch or retrace itself.

The numbers along the edge of the puzzle indicate the number of cells visited by the nearest section of the loop in corresponding row or column.

Number Cross consists of a square grid with numbers.

The goal is ç¡æãªã³ã©ã€ã³ããªãã«ã€ããã£ãŒã²ãŒã blacken some cells.

Numbers outside the grid show the sums of the numbers in white cells in corresponding row or column.

https://games-promocode-deposit.site/1/200.html rectangular or square grid contains numbers in some cells.

The goal is to fill a square grid with squares "toasts" and circles "pieces of ham".

Every row and every column contains two squares and N circles N is given for each puzzle.

A number at the edge of the grid indicates how many circles must be placed between the two squares in the corresponding row or column.

Trace Numbers consists of a rectangular or square grid with numbers in some cells.

The aim is to draw as many lines into the grid as it contains cells with the number 1.

The remarkable, ãã¬ãããã¯ã²ãŒã ãšããžãã¬ãžã³ recommend may only travel horizontally or vertically, and never diagonally.

The line starts in the cell with the number 1 and visits all cells with numbers in order through the highest number.

Each cell must be visited exactly once; lines cannot cross.

Area Division is played on a grid filled with Latin letters.

The goal is to divide the grid into regions.

Each region has all the letters of the given range.

The region contains each letter exactly once.

Each letter must be part of exactly one region.

The number inside a cell represents how many neighbouring cells contain numbers.

When two cells with numbers are orthogonally adjacent, the numbers must be different.

All the cells with numbers must be connected horizontally or vertically.

EntryExit consists of a rectangular or square grid divided into regions.

The aim is to draw a single continuous non-intersecting loop that passes through all cells.

It can enter and exit each region only once.

Sign In is played on a square grid.

The goal is to fill in each cell with numbers from 1 to N, where N is the size of the puzzle's side.

No number may appear twice in any row or column.

Some digits may be given at the start.

If absolute difference between two digits in neighboring cells equals 1, then they are separated by a sign "+" or "-".

If a border between cells contains a sign "+", a digit in a left or upper cell is one lower than a digit in a right or lower cell.

If a border between cells contains a sign "-", a digit in a left or upper cell is one bigger than a digit in a right or lower cell.

All instances of consecutive digits are shown by these signs.

The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells.

Between two successive circles of the same color the loop must not be turned.

Between two successive circles of different colors the loop must turn exactly once.

A rectangular or square grid is divided into regions.

A grid contains black and click the following article circles in some cells.

The aim is to draw a single non-intersecting loop.

The loop must cross borders of each region exactly twice.

In a region the loop must visit either all cells with black circles or all cells with white circles.

Regions with visited black circles must alternate with regions, where white circles were visited.

The task is to move the black cells vertically or horizontally, so black cells form rectangles having area greater than one cell.

Two black rectangles must not be orthogonally adjacent.

The numbers in the black cells indicate how many cells they have to pass through.

Black cells without numbers may move any distance, but some of them stay put.

The black cells cannot cross the tracks of other black cells and cannot move over other black cells.

A rectangular or square grid is divided into regions.

The aim is to connect circles by horizontal and vertical lines.

All connected circles form a group.

Each group must contain exactly one gray circle and equal amounts of white and black circles.

The lines must not cross other lines.

White and black circles cannot be directly connected.

The goal is to connect each group of three circles one black cell and two white circles by a T-shaped line.

Two white circles must be connected by the straight-line segment of the T-shaped line.

The lines must not cross other lines.

The grid of irregular shape contains numbers from 1 to N in some cells.

The goal is to divide the grid into regions by placing the diagonal lines into empty cells.

Each region must contain the numbers from 1 to N exactly once.

Two diagonals cannot cross in one cell, and there can be no loose ends.

Canal View is played on a rectangular grid.

Some of these cells have numbers in them.

The puzzle consists of a rectangular grid of any size divided into regions.

The goal is to draw a single continuous non-intersecting loop that connects the centers of the grid cells.

The loop must visit each region exactly once.

The number in a region indicates how many cells of this region are visited by the loop.

In regions without a number the loop may visit any number of cells.

If the loop does not visit any two neigbouring read more, these cells must be in the same region.

A rectangular or square grid is divided into regions.

Each region contains circles in some cells.

There must be a circle of other color or an empty cell between them.

The goal is to connect circles in pairs by drawing a line that goes horizontally and vertically through the centers of cells.

Lines cannot touch or cross themselves or each other.

If a circle contains a number, it represents the number of turns for the line between two circles.

If two circles have no number, a line may make any number of turns between circles.

All cells must be used by the lines, and each circle must be connected to another circle.

Arrow Maze consists of a rectangular or square grid with arrows.

The aim is to find a path through the grid by visiting every cell once.

The path is starting from the cell with number 1.

The path can jump from one cell to another in a horizontal, vertical or diagonal direction, but only in the direction of the arrow.

Some numbers have already been given.

Arrow Web is a logic puzzle.

A rectangular or square grid is filled by arrows.

The goal is to shade some of the arrows so that each arrow in the grid points to exactly one shaded arrow.

A square or rectangular grid is divided into regions.

The aim to place a number into each region.

A number is equal to the size of the region.

The distance between two horizontally or vertically neighboring numbers must be equal to the difference of these numbers.

Oases is a logic puzzle.

A rectangular or square grid contains circles with numbers in some cells.

The goal is to blacken some cells leaving the other cells white so that the unshaded cells must be connected horizontally or vertically.

Blackened cells should not share an edge.

Cells with circles cannot be blackened.

Unshaded cells must not cover an area of size 2 x 2.

Each circled number represents the number of other circles that can be reached from that circle by only going through empty unshaded and uncircled cells.

A circle that can be reached by more than one path still only counts as one circle for counting purposes.

Rabbits and Trees is a square grid with numbers in some cells.

The task is to place exactly one white circle "rabbit" and one black circle "tree" in every row and every column.

A number indicates how many white circles "rabbits" can be seen in the corresponding row and column.

A rabbit is visible only when it is not hidden behind a tree.

Stars and Arrows consists of a rectangular or square grid with arrows in some cells.

The aim is to place stars in empty cells.

Each arrow points to exactly one star and each star is pointed by exactly one arrow.

Numbers outside the grid show the numbers of stars in corresponding row or column.

A rectangular https://games-promocode-deposit.site/1/488.html square grid contains circles with numbers in some cells.

The goal is to draw loops that properly passes through all cells.

A loop may cross itself ããããŒãã€ãŒã«53ã²ãŒã 4 other loops.

All given line fregments must be used as a part of a loop.

Cells with the same number belong to the same loop.

Cells with different numbers belong to different loops.

A loop must go trough at least one cell with a number there are exactly as many read more as a grid contains different numbers.

A cell with a number must not contain the intersection point where a loop crosses itself or other loop.

The puzzle consists of a rectangular or square grid with numbers in some cells.

A rectangular or square grid contains circles and numbers in some cells.

Trilogy consists of a square or rectangular grid with figures in some cells: squares, circles, triangles.

The goal is to fill in each cell with figures.

Three consecutive figures must not be all the same and must not be all different in any row, column or diagonal.

Grades is a logic puzzle.

A rectangular or square grid contains letters in some cells.

The goal is to draw a horizontal or vertical line in every empty cell.

Each letter stands for a number: all the same letters must be replaced by the same number, different letters must be replaced by different numbers.

A number in a cell indicates the total length of é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ lines that end at the edges of this cell.

A line cannot connect two cells with letters.

The numbers of line directions coming out of the same letter are all different.

A rectangular or square grid contains circles in some cells; a circle may have a number inside or not.

The aim is to place one white circle "sun"one black circle "moon" and one star in every row and column of the grid.

Same figures may not touch each other diagonally.

A rectangular or square grid contains circles in some cells.

The aim is to divide the grid into L-shaped regions.

The two "legs" of a region must be exactly one cell wide.

A circle represents a cell in which an "L" must bend the grid contains circles for all regions.

If a cell é ãããåèªã®ããºã«ã²ãŒã ãªã³ã©ã€ã³ a double circle, the two legs of the region must have the same length.

A black circle means difference in leg lengths.

If a cell contains a white circle, the ratio of leg lengths is unknown.

A rectangular or square grid contains symbols in some cells.

The goal is to divide the grid into regions of exactly four cells tetromino.

Each region contains exactly two different symbols.

Regions of the same shape must contain the same symbols.

The tetrominoes may be rotated or mirrored.

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